Randomly

Fun & Random

The random Pokémon drawing challenge, with rules and variations

Bipul Kumar 6 min
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The random Pokémon drawing challenge is simple: someone names a Pokémon, you draw it from memory without looking, then you compare your drawing against the real thing. The part people get wrong is who picks the Pokémon. If the person drawing chooses, they pick Pikachu and Charizard, the two they can already draw. So let the random Pokémon generator choose. It pulls from PokéAPI across all nine generations, shows the official artwork on each card, and nobody at the table can claim the draw was rigged. Below are the rules, a scoring sheet, and seven variations.

The basic rules

You need paper, a pen or pencil, a timer on your phone, and one screen with the generator open. The screen holder is the "dealer" for that round and doesn't draw.

  1. Set Team size to 6 and leave Generation, Type and Legendary on their defaults.
  2. The dealer clicks Generate team and reads out the first name only. Nobody else looks.
  3. Everyone draws that Pokémon from memory for three minutes. No phones, no asking.
  4. The dealer turns the screen around. Everyone gets 30 seconds to look at the official artwork.
  5. Score (see below), then the dealer reads the next name.

Six Pokémon at three minutes each, plus reveals and scoring, is about 20 minutes. Rotate the dealer each round so everyone draws.

Here is an example team from the generator: Heatran, Inkay, Primeape, Zekrom, Keldeo Resolute and Houndour. That's a good spread for the challenge. Primeape and Houndour are Generation 1 and 2, so most people have a shot. Inkay is Generation 6 and a lot of people will draw a blank. Keldeo Resolute is a specific form of a mythical Pokémon, which is the kind of draw that starts arguments about what counts.

Scoring

Letting the group vote for the best drawing tends to turn into a popularity contest. A fixed checklist works better because it rewards memory over drawing skill, which is the whole point. Each drawing scores up to 10 points:

  • 2 points: overall silhouette is recognisable from across the table
  • 2 points: correct main colour, or the right shading if you're in pencil
  • 2 points: correct number of limbs, tails, wings or fins
  • 2 points: the face (eyes, mouth, any markings) is roughly right
  • 1 point: one small detail most people forget (a tail tip, a gem, a pattern)
  • 1 point: you guessed at least one of its types correctly before the reveal

The type point needs one extra step. Before the reveal, everyone writes the type or types next to their drawing. The card shows them, so checking is quick. With Heatran, it's easy to write Fire and forget Steel. Inkay's Dark and Psychic typing is harder still.

Ties go to whoever drew faster. If you want a tiebreak that doesn't involve the clock, roll a d6 on the dice roller, highest roll wins.

Seven variations worth playing

1. Generation lock

Set Generation to one number and play the whole round there. Generation 1 is the easiest (it's the 151 most people half-remember). An example Generation 1, Water-type team: Kabuto, Starmie, Golduck, Wartortle, Kingler and Poliwag. Every one of those is drawable from memory if you know the original games. Generation 3 is a good middle level: one example draw was Metagross, Walrein, Aron, Relicanth, Banette and Swablu. Five of those are fair. Relicanth, a stone fish, is the one I'd expect most people to miss.

2. Type-only round

Set a Type and leave generations open. Everyone already knows they're drawing a Ghost type or a Grass type, which makes the colour point easy and the silhouette point hard, because a lot of Grass types look like plants with faces.

3. Legendary night

Set Legendary to Legendary only. These are the hard ones, with lots of armour plating, wings and odd geometry. One example draw: Miraidon Glide Mode, Miraidon Drive Mode, Terapagos Stellar, Giratina Origin, Spectrier and Necrozma Dusk. Notice that Miraidon came up twice in two different forms. The generator won't repeat a Pokémon entry, but forms count as separate entries, so this can happen. Count it as two rounds and let the second one be easier.

4. Stats only

The dealer doesn't say the name. They read out the types and the six base stats from the card, and you draw what you think it is. For Spectrier that's Ghost, HP 100, Attack 65, Defense 60, Special Attack 145, Special Defense 80, Speed 130. Fast and fragile, so people draw something thin and spooky, which is about right. This is the hardest variation and the funniest reveal.

5. Your style, not theirs

No memory test this time. Show the artwork first, then everyone redraws the Pokémon in a fixed style. Write five styles on scraps of paper and draw one, for example: realistic animal, 1930s cartoon, medieval manuscript, pixel art, and "as a piece of furniture". The furniture one sounds silly until you try Aron as a cast iron kettle.

6. Fusion

Draw a team of two. Everyone has 10 minutes to draw one creature that combines both. Shinx and Archaludon (an example pair) would push most people towards an electric metal cat. Score this one by group vote, since there's no artwork to compare against.

7. The six-minute team sheet

Draw a full team of six and give everyone six minutes to sketch all six on one page, so one minute each. This is a speed round. Scoring only uses the silhouette and colour points, so 4 points per Pokémon and 24 for a perfect sheet. Nobody gets 24.

Setting it up for different groups

For kids, set Generation to 1 and give five minutes per Pokémon instead of three. Skip the type point, or make it worth 2 so it matters more than drawing skill.

For artists who want practice, the challenge works as a warm-up on your own. Draw one Pokémon a day from memory, then redraw it from the artwork under your first attempt. After a couple of weeks you'll see your memory drawings get closer. If you want non-Pokémon prompts on the other days, the random things to draw generator gives simple subjects like a teacup or a lighthouse.

For a big group, split into teams of three with the random team generator. Each team draws one Pokémon together, one person per minute, passing the pen. The team score is the drawing score.

What the generator can't do

It doesn't have a "Pokémon I know" mode. If your group only played Red and Blue, use the Generation filter. Otherwise you'll get Falinks or Woobat and half the table will groan.

It also doesn't hide the artwork. Everything shows at once when you click Generate team. The dealer has to keep the screen turned away, or scroll so only the name is visible.

With All generations on, the pool includes alternate forms, Mega Evolutions and regional variants alongside normal species. Draws like Palafin Hero or Toxtricity Amped come from that. If you want only standard species, pick a generation, because the pool then uses that generation's species list.

The Legendary only filter checks up to 120 random candidates and keeps the ones flagged as legendary, so a narrow combination (Legendary plus one Type plus one Generation) can return fewer than six. That's fine for this game. Play fewer rounds.

If PokéAPI is down and you have no filters set, the tool falls back to a bundled list of the original 151 with names and Dex numbers only, no artwork. You can still play the drawing part, but someone will need to look up the reveal.

And the obvious one: this is a fan tool with no connection to Nintendo or The Pokémon Company. Your drawings are yours.

A full round, start to finish

Here is how I'd expect the team from the top of this post to play out. Heatran: most people remember a big lava creature and lose the Steel half, so the type point goes. Inkay: expect a lot of generic squids, and very few correct guesses on the Dark and Psychic typing. Primeape: high scores, it's a round angry monkey with a pig nose. Zekrom: good silhouettes, but watch for someone drawing it white, which is Reshiram, its Generation 5 partner. Keldeo Resolute: the hardest of the six, because even people who know Keldeo won't know this form. Houndour: the easiest, and the detail point goes to whoever remembers the skull marking on its forehead.

The arithmetic is 18 minutes of drawing plus reveals and scoring, so plan on 20 to 25 minutes for one round of six. If you have an evening, play three rounds with a different variation each time, and finish on the six-minute team sheet. Open the random Pokémon generator, set Team size to 6, and turn the screen away before you click.

Frequently asked questions

How long should each drawing take in the Pokémon drawing challenge?

Three minutes per Pokémon from memory works well, then 30 seconds to look at the official artwork before scoring. Six Pokémon at that pace is a 20-minute round.

Can the generator give me only Pokémon I know?

Not directly, but the Generation filter gets close. Set it to the generations you played and the draw stays inside those species. With All generations on, alternate forms like Palafin Hero and Minior Indigo can also come up.

Does the random Pokémon generator show what the Pokémon looks like?

Yes. Each card has the official artwork, Dex number, types, abilities and base stats. Hide the screen while you draw, then reveal it to compare.

Can I play with kids?

Yes. Set Generation to 1 so the pool is the original 151, and drop the timer to five minutes. Kids are often better at this than adults because they've looked at the cards more recently.